Parth Vadera

Senior Game Developer · Gameplay Programmer · Technical Designer

I build polished, performance-focused game experiences across PC, mobile, and multiplayer platforms with a strong focus on feel, systems architecture, and production-ready pipelines.

Montreal, Canada 9+ Years Building Games Unity · Unreal · Multiplayer

12+

Released Projects

PC · Consoles · VR · Mobile

Cross-platform delivery

Gameplay + AI

End-to-end Production

Featured Work

Projects

Arrow Maniac gameplay

Arrow Maniac Multiplayer

Fast-paced couch co-op platformer built with scalable top-down architecture for robust feature growth.

Local MultiplayerArchitecturePC
Watch Gameplay
Robo Sci-Fi gameplay

Robo Sci-Fi

Survival action title with smart enemy behavior using NavMesh pathfinding and polished UX/game feel for PC and Android.

UnityAIGameplay Systems
Watch Gameplay
Mini Shooters gameplay

Mini Shooters Multiplayer

Online/offline FPS multiplayer experience for mobile featuring Photon networking, modes, and customization.

Photon FusionMobileFPS
Google Play
Mad Ball gameplay

Mad Ball

Physics-based catapult gameplay with custom sprite particles and multi-platform publishing pipeline.

PhysicsCross-platformUnity
Play
Flocking AI simulation

Flocking AI Simulation

Predator-prey fish ecosystem with emergent flock behavior, collision avoidance, and dynamic movement tuning.

AISimulationBehavior Systems
GitHub

Core Strengths

Technical Expertise

  • Gameplay programming (C#, C++, HLSL) and systems design
  • Unity and Unreal production pipelines
  • Multiplayer networking, local co-op architecture
  • AI behaviors, pathfinding, and simulation systems
  • Agile collaboration, Git-based iteration, and profiling